PROJECTS

NeuroGuard
The flagship project of the Scientific Club, NeuroGuard, aims to create an innovative user authorization and authentication system using EEG waves. Secondary project goals include analyzing how neural similarity and synchronization affect the authorization process, and testing the impact of brain activity variability – such as changes over time or due to emotional state – on the system's effectiveness.

MindStride
The MindStride project focuses on exploring applications of Brain-Computer Interface (BCI) and Motor Imagery (MI) technologies. Our main goal is to develop the aspect of imagining movement. This will enable the practical application of our solution both in terms of entertainment and potentially improve the living conditions of people with disabilities.

Bore No More
Bore No More is an open, extensible framework that allows you to harness the power of BCI in applications built inside Unity. The team is currently working on classifiers for boredom, flow, and nervousness. The project can be used to adjust the difficulty level of games or during study sessions. Bore No More was awarded second place at the NTX Hackathon.

Neurocall
Neurocall is a research project for which we received a FAST grant from the Wrocław City Hall. Its aim was to investigate the possibility of controlling a mobile application using BCI. To do this, they tested the brain's response to 4 colors - green, yellow, blue and red. The created classifier was used to build an application that allows you to call one of the selected contacts based on the color the user is thinking about. The project was created for the elderly and people with disabilities.

Mind Battle
Mind Battle is a two-player game in which players fight for control of an LED strip in an attempt to increase their focus – whoever is more focused wins. The game was made with the use of an Arduino microcontroller. The project was presented at DAS, DAWiT and BEST IT Festival and enjoyed great popularity.

Meditation Training
The Meditation Training app was created especially for people who are just starting their adventure with meditation. Meditation is not an easy activity and a lot of people give up after the first workout. By using the application, we are able to analyze the meditation status graph after the workout and assess whether the training was effective for us.

Neuroflashcard
This project gave rise to the Neuron group and is based on the possibility of using a brain-computer interface (BCI) in the language learning process. The created application allows the user to manage sets of flashcards and use the learning mode using BCI. During the study mode, the user reviews flashcards with an EEG device on their head, and based on the brain activity read, the AI model makes a prediction whether the user knew the flashcard. As part of the project, training data was collected and an artificial intelligence model was trained based on it. The results of the project are promising, as they confirm the possibility of using BCI in the process of learning and consolidating knowledge.

NEURORUN
NEURORUN is a platform game created in Unity, which uses a focus parameter calculated by the internal algorithms of the EEG band to control the game elements. The player must progress through the entire map, overcoming various obstacles along the way, taking turns trying to increase and decrease their focus level.



